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Card Type: VEHICLE • FedGrav • Inverter • Unit Game Text: Destroy target weapon at a site where Game Text: Move your target vehicle at a site to an you have a character who has tactics of 3 or more.
adjacent site where a battle is taking place.
Lore: Howler has always hated fighting the Lore: The Blades fight with everything they have.
Gongen. It’s easier to kill a Quay or Shi – they don’t Game Text: Size 2, Transport 1. Each time you win Even when there’s a NoBot on the other side.
a site battle here, you may invert this vehicle. / Size 2, Transport 1Lore: Like his Blades in the air, Howler’s Daggers are an elite ground unit that receives only the Card Type: CHARACTER • Kizen • CISyn • Unit Game Text: You may play this interrupt only during your move phase. At target location where your ships and units have a higher total tactics than your opponent, put each ship and each unit in its Game Text: Your battle destiny in a site battle here is +1 for each of your kizen here and at each Game Text: You may play this interrupt only during Lore: “We can learn even from our enemies.” – a battle at a location where you have more than Lore: "Relk is one of CISyn’s new recruits. He can’t one support icon. Make your battle destiny in that remember much about his past, but that seems to be common in his current assignment." Lore: “The floaters know what you’re going to do before you do it. Just keep shooting.” – Card Type: SHIP (Capacity 1) • iCom • Fighter Card Type: CHARACTER • Kizen • CISyn • Unit Game Text: When this ship enters play, you may put target unit here that doesn’t have piloting on Game Text: As long as this character is at a site, Game Text: • Pay 1 energy ≈ Look at the top card you cause attrition +1 here. 2 • Pay 1 energy ≈ Lore: Type IVs from Inca squadron routinely patrol Choose target unit your opponent has in a site areas near the rift, alert for any developments.
Lore: Rathe’s gurus will follow his lead even in the battle here. Damage target if its defense < [D] + face of CGC objections voiced by Howler himself.
the number of units your opponent has here.
Lore: “When they’re busy looking for the whites ofyour eyes, they’ll never see this coming.”ILLUSTRATOR: MICHELLE SPALDING Card Type: CHARACTER • XeLabs • Merchant • Unit Game Text: Each time your opponent uses a Game Text: You may play this interrupt only if you support icon here, he or she loses 1 energy.
have a CISyn character at a battleground. Reveal Lore: Well placed CISyn operatives make it their the top card of target reserve. You may put that business to know what other Earther corporations Game Text: Quickdraw 1 (Add a • to each activated card on top of its owner’s used pile.
ability on a weapon beneath this character that Lore: CISyn gurus plot ways to include more than simple sitreps in the streams of combat data they Lore: When things get rough in the Rim, Leif Garzone is relied upon to meet any unanticipated Card Type: CHARACTER • CISyn • Infiltrator • Unit Card Type: SHIP (Capacity 4) • iCom • Capital Game Text: • Damage your kizen here or your other infiltrator here ≈ Damage target opponent’s unit here. You may only use this ability during a site Game Text: You may play this interrupt only during a battle. Play a XeLabs ship or XeLabs unit to the Game Text: Each activated ability used during a Lore: “It’s vital these CGC fools continue to trust us.
location of that battle at full cost.
battle here costs 3 more energy to use.
Lore: Those who suggest that XeLabs is working on Lore: Advanced targeting systems on Earther cruisers make them the equal of their larger Collector’s Number: 2 R 12Faction: Earther Card Type: CHARACTER • XeLabs • Warrior • Unit Game Text: You may play this asset only beneath target opponent’s unit at a site where you have an infiltrator. This unit may not move. Each of your Game Text: The next time your target unit would be destroyed this turn, prevent that and, if it is Lore: Despite his high rank, Chan Whitmer knows that if you want something done right, you’ve got Lore: “Prepare for a visit to a bar in the Outer Rim Game Text: Quickdraw 1 (Add a • to each activated as you would a battle. Medical training is ability on a weapon beneath this character that already has at least one.) Each time the attrition step ends here and your opponent has attritionremaining, this character is power +3 until end ofturn.
Lore: When watching Hallard’s back, VesuvianRanger Jerlen Krae relies on his quick wits as oftenas his fast hands.
ILLUSTRATOR: MICHELLE SPALDING Card Type: CHARACTER • Kizen • CISyn • Unit Card Type: SHIP (Capacity 3) • XeLabs • Capital Game Text: • Pay 1 energy ≈ If there is no card stacked here, your opponent loses 1 energy and stacks that card face down on this asset.
Game Text: Each time your opponent’s kizen of Game Text: Captain - Rogan Hallard (As long as Lore: “Somehow they think whatever we have tactics X is destroyed here, you may pay X energy.
Rogan Hallard is aboard this ship, this ship and If you do, play that kizen here to use as yours. It each unit aboard it is immune to attrition.) This ship can’t be targeted by your opponent.
Lore: Despite his official assignment, Grem Lore: The Shadowsurfer’s enhancements aren’t Holden’s real mission is to identify kizen and report available on Yacht Works standard options lists. Its countermeasures package is strictly XeLabs Game Text: Play a kizen. It costs 1 less energy to Card Type: CHARACTER • XeLabs • Warrior • Unit play for each other kizen you have in play.
Card Type: CHARACTER • Kizen • CGC • Warrior • Lore: The gurus under Rathe’s command are trained to sense the presence of fellow kizen.
Game Text: As long as you have a card stacked on your stockpile asset, this character is tactics +2.
Card Type: SHIP (Capacity 1) • XeLabs • Fighter Game Text: When this character enters play, you reappeared. That might explain the bumps at may look at the top card of any reserve. If you do, you may put that card beneath its owner’s reserve.
• Pay 1 energy ≈ Put the top card of any reserve Lore: “Today we stopped reading the books.
Tomorrow we start writing them. The stars are our Game Text: • Lose 3 energy ≈ Put target ship here destiny. Now’s the time to earn what’s truly ours.” in its owner’s hand. You may use this ability only Card Type: CHARACTER • XeLabs • Warrior • Inverter during your move phase. You can’t use this ability Lore: She’s got the scanners and sampling equipment as well as enough firepower for a Game Text: Piloting 2 • Invert this character ≈ Undamage your target character in a battle here./ Game Text: You may play this asset any time you could play an interrupt. When you play this asset Lore: As captain of the Shadowsurfer, the last during a battle that you are losing, reduce your thing Hallard needs on a mission to the Rim is a casualties in that battle by 8. Each time your boatful of new recruits. That’s why the Rangers opponent performs an activation action, he or she Lore: Once you close a deal with the Mavs, it’sgood business to get the hell out.
ILLUSTRATOR: DENNIS CALERO Card Type: SHIP (Capacity 2) • XeLabs • Fighter Card Type: CHARACTER • Deigan • Tech • Unit Game Text: You may play this ship at full cost to a Game Text: Size 3, Transport 4 When this vehicle Game Text: Damage this character ≈ Put your sector where a battle is taking place any time you enters play at a site where you have a bot or target bot here or your target vehicle here in its could play an interrupt. If you do, lose 1 energy.
another vehicle, you may retrieve a card.
owner’s hand. You may use this ability only during Lore: “Make sure some of the Racers are on station Lore: Ikazuchi commanders relied on these in the Belt. We might need them to throw some vehicles to provide fire support for the attack on Lore: Fusion generators require skilled engineers like Yoro Tosunta to keep them in tune.
Card Type: CHARACTER • Deigan • Warrior • UnitCost: 3 Game Text: As an additional cost to play this Game Text: Each time you reveal a card for battle interrupt, pay X energy. You cause attrition +X at destiny, you may retrieve a card for each of your target location where a battle is taking place.
opponent’s damaged units in that battle.
Defense: 3Game Text: • Pay 4 energy ≈ Your target character Lore: The strategic coordinators assigned to help Lore: A skilled swordsman can use a weapon’s at this site can’t be damaged until end of turn.
Howler’s troops rely on special abilities for what reach, weight, and edge to defeat even the most Lore: Hisumi Taro is one of many Deigan sergeants respected throughout the Gongen armies.
Card Type: CHARACTER • Ikazuchi • Tech • Warrior • Game Text: Each Ikazuchi unit is defense +4 until Game Text: This NoBot is defense +4.
•• Pay 2 energy ≈ Choose target unit your Lore: Overlapping fields of fire make approach opponent has in a site battle here. Reveal the top two cards of your reserve, choose one and note its Game Text: Each time one of your vehicles here is destiny, and put them on top of your used pile in destroyed, you may put that vehicle on top of its any order. Damage target if its defense < that owner’s used pile. You may use this ability only Lore: “The Shi taught the Quay to hate water. The Lore: “The manual says, ‘If you cannot repair the NoBot kouhyou weapon taught them to fear it.” vehicle as well as you drive it, then you are a failure to your master,’ but have you ever seen aGunso try to change a coupling?”ILLUSTRATOR: DREW BAKER Card Type: NOBOT• Deigan • Inverter • Bot • Unit Card Type: SHIP (Capacity 0) • Tenno • Fighter Game Text: You can’t play more than one copy of this asset beneath the same kizen. As long as this kizen is at a site, each time you drain here and you Game Text: Lose 3 energy ≈ Invert this NoBot/ have no other units here, you may retrieve a card.
Game Text: Each of your other ships here that has When you invert this NoBot in a site battle here, Lore: “The strength of a pure spirit can empower “Komoku” in its title is immune to attrition.
the body to fight on after death.” – Higen Shijin, Lore: Since the War of Independence, a new Lore: Serpent demon Hannya and noble lady Deigan are two sides of the same personality in No theatre.
ILLUSTRATOR: CHRISTIAN PEARCE Card Type: SHIP (Capacity 0) • Tenno • Fighter Card Type: CHARACTER • Ikazuchi • Warrior • Unit Game Text: Reduce your casualties by 5 for each of your ≥ support icons at target location where a Game Text: This ship is defense +1 for each of your Lore: “We must defend the lifeblood of our NoBot Game Text: As long as this character is damaged, it Lore: Enhanced AI onboard these ships allows Lore: “In your might and glory I place my hand.
Guide my weapon in your service.” – Kazui Oko Card Type: CHARACTER • Deigan • Warrior • Unit Game Text: This character is defense +2. If this Card Type: CHARACTER • Ikazuchi • Tech • Unit character doesn’t have quickdraw, this character Lore: Medium range plasma cannons are deployed to clear the way for NoBots as they rush into Game Text: As long as this character is at a site and your opponent has fewer than three units here, he Game Text: When this character is destroyed or she can’t reveal a card for battle destiny in a during a site battle, you may put it on top of its Lore: Gekkane realized that only decisive action Lore: Combat-grade techs like Yasa Tamaro are could protect the Ganymede base against the able to repair vehicles in dangerous conditions.
Card Type CHARACTER • Deigan • Warrior • Unit Card Type: CHARACTER • Kizen • Ikazuchi • Unit destroyed, if there are no cards stacked here, you may stack that unit on this asset. Lose a card from your hand ≈ Put target card stacked here in your Game Text: Quickdraw 1 (Add a • to each activated Game Text: Quickdraw 2 (Add two • to each hand. You may use this ability only during your ability on a weapon beneath this character that activated ability on a weapon beneath this Lore: One warrior fights like two. Two fight like This character may have two weapons beneath it.
As long as this character has a weapon beneath Lore: Living in darkness, kagemusha cloud their individuality to intensify their might.
Lore: “A fallen comrade at your back only strengthens your footing. A fallen army behind you makes you invincible.”- Sido, Gongen Card Type: SHIP (Capacity 0) • Tenno • Fighter Game Text: For each asset in play, that asset’s owner must choose to either lose 2 energy or Lore: Unlike firearms, Ikazuchi swords provide Game Text: When this ship is destroyed, you may Game Text: When the character this weapon is put it on top of its owner’s used pile.
beneath is destroyed, you may put this weapon in Lore: The new Gongen fighters are designed to combat technology from the other side of the rift.
• Pay 1 energy ≈ Choose target unit your opponent has in a site battle here. Damage target if its Card Type: SHIP (Capacity 6) • Tenno • Capital Lore: This two-meter monomolecular blade trades Card Type: CHARACTER • Deigan • Warrior • Unit Game Text: Transport 4 (Each time this ship moves, you may move with it up to four of your fighters.) ••• Pay 1 energy ≈ Make your target ship here Game Text: • Pay 1 energy ≈ Move this character Lore: “Like the wind from a katana’s stroke, like to target adjacent site where a battle is taking Game Text: • Pay 1 energy ≈ If you have two the last breath of our enemies.” – Tenryu naming place. You may use this ability only during your fighters at the same sector and there are fewer than two cards stacked here, your opponent loses Lore: Deigan assault warriors are known for their 1 energy and stacks that card face down on this devotion to leaders like Namaru Komo. Veterans asset. You may use this ability only during your hold a revered place in Gongen society.
Lore: Once the needs of the NoBots becameevident, the Gongen began to covet othertraginium sources.
ILLUSTRATOR: CHRISTIAN SCHWAGER Card Type: CHARACTER • Ikazuchi • Tech • Unit Card Type: CHARACTER • Accord • Rogue • Unit Card Type: SHIP (Capacity 1) • Cartel • Fighter Game Text: When this character enters play, if you Game Text: Each time you drain here for X, you Game Text: When this ship enters play, if you have have a card stacked on your stockpile asset, you may make your opponent reveal X cards from the a card stacked on your stockpile asset, you may put may take target vehicle from your lost pile into top of his or her reserve. Choose a revealed card to up to two cards from your hand on top of your be lost. Your opponent puts the other revealed Lore: Equipped with the proper gear, techs like cards on top of his or her reserve in any order.
Lore: When you absolutely, positively, have to get Miu Zhihuan are able to move dangerous materials Lore: "At last year’s Jove Invitational, I turned a data back to Europa in twenty hours or less.
handful of creds and a little info into a share of the winner’s loot.”ILLUSTRATOR: KIERAN YANNER Card Type: CHARACTER • Hellcats • Tech • Unit Card Type: CHARACTER • Hellcats • Tech • Unit Game Text: As an additional cost to play this order, remove your target kizen from the game . Retrieve X cards, where X is the energy cost of target.
Game Text: Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that Lore: As a well-spent day brings happy sleep, so Game Text: Piloting 2 (As long as this character is life well used brings happy death.” – Leonardo da aboard a ship, that ship is power +2 and tactics As long as this character has a weapon beneath her, you generate 2 more energy here.
• Pay 3 energy ≈ Move target ship this character is Lore: Flameout Jackson says that fuel tanks are for aboard. You may use this ability only during your emptying. Her throttle has only two settings, off Lore: Three things she can’t stand: downtime for repairs, customs frigates, and lousy Reds.
Card Type: SHIP (Capacity 0) • Tenno • Fighter Card Type: SHIP (Capacity 1) • Hellcats • Inverter • Game Text: This ship is power +1 for each of your Lore: The interceptor model features almost 1G Game Text: Choose a number and reveal the top more thrust than previous Gongen designs.
card of your opponent’s reserve. If that card’s destiny is equal to the chosen number, draw up to Game Text: Each time you play a character who has piloting aboard this ship, you may invert this ship./ Lore: “Wealth is the parent of luxury and Captain – Killer Cait Grimalkin • Pay 3 energy ≈ viciousness, and both of discontent.” – Plato Lore: No Earther convoy wants to see the Claw show up with Killer Cait mousing around.
ILLUSTRATOR: MIKE BRUINSMA Card Type: SHIP (Capacity 0) • Hellcats • Inverter • Game Text: • Lose 2 energy from your hand ≈ Game Text: Make target pending drain at a Activate 3 energy. You may use this ability only location where you have no energy icons +X, where X is the number of evidence assets you have Lore: The decrepitude of Cartel ships can provide perfect cover in the right situation.
Game Text: • Pay 4 energy ≈ If this ship is at a Lore: Pepper and Flameout settled their debts to sector that has a [Maverick] support icon on your The Gambler with evidence gathered from the side, invert it. / • Revert this ship ≈ Damage target Lore: Not all Maverick ships are designed for Card Type: CHARACTER • Cartel • Bot • Unit Card Type: CHARACTER • Cartel • Warrior • Unit Game Text: Each time a player reveals a card for battle destiny during a battle here, you may pay Game Text: Each interrupt costs 3 more energy to energy equal to the destiny of the card revealed. If Game Text: When this character enters play, you you do, that player reveals another card for battle may reveal the top three cards of your reserve and destiny instead. You may use this ability no more Lore: Pepper Tokarates hopes to pay off her new Lore: I’m a VisiTech model 770 bot. We can track eyes with data scrounged from the abandoned more than a dozen independent targets, even Game Text: Each time your total battle destiny is Card Type: CHARACTER • Cartel • Rogue • Unit Card Type: SHIP (Capacity 1) • Cartel • Inverter • exactly 1 at the end of the battle destiny step, you may make target character power +3 until end of turn for each of your evidence assets. • Pay 2 energy ≈ Put this asset on top of your reserve.
Lore: “You could buy a year’s worth of air and coolant on Mercury with this information.” – Game Text: Quickdraw 1 (Add a • to each activated ability on a weapon beneath this character that Game Text: • Pay 4 energy ≈ Invert this ship. / already has one.) When this character enters play, Each time you reveal a card for battle destiny you may reveal the top card of your used pile. If during a battle here, you may revert this ship. If you do, you may put that card on top of your Lore: “Make sure that turret can spin three-sixty.
Lore: Need a gun? Fuel? Air? Slick Tommy Jianbua You never know who your friends are out here.” can help you out. He asks only a nominal fee to cover expenses.
ILLUSTRATOR: BRIAN ROOD Game Text: Each time your total battle destiny is Game Text: Each time your total battle destiny is exactly 3 at the end of the battle destiny step, you exactly 5 at the end of the battle destiny step, you may draw a card from your reserve for each of your may put a card from your hand beneath your evidence assets. • Pay 0 energy ≈ Put this asset on Game Text: Size 2, Transport 2 This vehicle is reserve for each of your evidence assets. • Pay 1 power +1 for each energy icon on your side of this energy ≈ Put this asset on top of your reserve.
Lore: “There’s got to be something down here.
Lore: “Analysis of the containment vessel reveals Why else would so many Gongs have died to atypical magnetic and gravitic residues.” – Deigan machines, the fastest in the Sol System.
Card Type: CHARACTER • Kizen • Cartel • Unit Card Type: SHIP (Capacity 0) • Cartel • Inverter • Game Text: Reveal the bottom card of your reserve, note its destiny and put it on top of your used pile. Reveal the top X cards of your Game Text: Quickdraw 1 (Add a • to each activated opponent’s used pile, where X is that destiny. Put ability on a weapon beneath this character that target revealed card in its owner’s lost pile, and Game Text: Each time you win a battle here, you already has one.) As long as this character has a put the other cards on top of your opponent’s use may invert this ship./ Revert this ship ≈ Make weapon beneath her, she is immune to attrition Lore: When the threat level goes red, that’s when Lore: This model’s got lots of compartments.
Useful for my boys’ small package trade.” – The Lore: Armed and dangerous, Joker is someone to keep an eye on while you’re having a drink at the Game Text: As an additional cost to play this interrupt, revert your inverter ship or your inverter Game Text: Until end of turn, switch tactics and unit at the location of target pending attack.
defense of target character at same location as Game Text: Dismiss this asset ≈ If this unit is at a your kizen . (Effects that alter target’s tactics alter site, make target pending drain here +3. When Lore: Pulling 4Gs of reverse thrust in a hog like the its defense instead, and vice versa, until end of you reveal this card for battle destiny, lose 3 Lore: Sitting at the table with The Gambler often brings either a great blessing or a terrible price.
Sometimes it’s hard to tell one from the other.
ILLUSTRATOR: KIERAN YANNER Card Type: SHIP (Capacity 0) • Hellcats • Inverter • Card Type: CHARACTER • Kizen • Crown • Anant • Game Text: Reveal three target cards from the top of your reserve. Put one of them beneath your active pile and one of them in your lost pile. Put the other card on the top of your reserve.
Lore: “Sister Spotweld was Mother Teresa with a Game Text: • Stack target card in your opponent’s Game Text: Piloting 3 •Pay 4 energy ≈ Choose wrench and blowtorch.” – Your Life is Already lost pile face down on your stockpile asset ≈ Invert target ship your opponent has in a sector battle this ship./ This ship is power +3 for each of your here. Damage target if its defense < this stockpile assts that has one or more cards stacked Lore: "We expected only the metal humans. The Lore: Neither the tricky handling nor the nickname appearance of the four-legged rebels, however, Game Text: • Pay 1 energy ≈ • Pay 1 energy ≈ If your battle destiny is greater than your opponent’s battle destiny and there are fewer than two cards stacked here, your opponent loses 1 energy and stacks that card face down on this asset. You may Game Text: • Pay 1 energy ≈ Choose target unit only use this ability during a battle after the battle your opponent has in a site battle here. If target’s defense < [D], opponent chooses: Destroy target; Lore: “Make money, money by fair means if you Game Text: Size 2, Transport 2 When you play this or put a card from his or her hand on top of his or can, if not, but any means money.” – Horace vehicle, you may put up to two cards from hand on top of your used pile and draw the same number Lore: A Shi’s choice of weapon is dictated by its opposition. Earther troops can be dispatched with Lore: Dismissed from Gongen service due to a carbine. most don’t warrant the honor of a twitchy handling, salvaged Zhangs were re- Game Text: • Pay 1 energy ≈ Choose target unit your opponent has in a site battle here and reveal the bottom card of your reserve. Damage target if its defense < the revealed card’s destiny.
Lore: “You’ll shoot your photonic receptor element Game Text: You can’t play this interrupt unless you Game Text: You may play this asset beneath one of have a kizen at a location. Your opponent reveals your opponent’s locations. Each time your Tilak his or her hand and chooses a destiny number on character here would be destroyed, you may pay 3 one of the revealed cards. Choose a revealed card energy. If you do, put that character on top of your with that destiny number and put it on top of his Lore: "When a Crown dies, the Tilak fail.” – Shi Lore: “Ability HX45: Active disruption of cognitive processes.” – Expanded Awareness Journal Card Type: CHARACTER • Anant • Warrior • Unit Game Text: Each card you play costs one more Game Text: As an additional cost to play this [Shi] support icon to play. Each of your opponent’s interrupt, damage your target unit that has scouting in a site battle. Make each of your units Game Text: Quickdraw 1 (Add a • to each activated Lore: The opening gambit of Dhanake-Tilak’s plan at that site immune to attrition until end of turn.
ability on a weapon beneath this character that called for a quarrel to blunt the XeLabs fighter Lore: The first Tilak to enter XeLabs Yacht Works Lore: Like many Shi warriors, Durasha is often assigned to protect valuable assets.
ILLUSTRATOR: DREW BAKER Card Type: SHIP (Capacity 3) • Sudeva • Capital Card Type: CHARACTER • Anant • Warrior • Unit Game Text: You may play this interrupt only during your move phase. Destroy target ship that has Game Text: • Lose 2 energy ≈ Make this ship and Lore: Tilak quarrels pursued the XeLabs ships each unit aboard it immune to attrition until end Game Text: Scouting (You may play this character at a site that has no energy icons on your side.) Lore: “The eyes of the Sudeva see the whole Lore: Ampatra relies on specialized equipment Card Type: SHIP (Capacity 1) • Anant • Fighter Card Type: CHARACTER • Kizen • Crown • Tilak • Game Text: This ship costs 1 less energy to play at a Game Text: Your opponent causes attrition –4 in a sector for each of your opponent’s inverters at site battle where you have target weapon.
Lore: As the clavigers close in, escapees have Lore: Hastecurrents sent to support Reaper Craft Game Text: This character is power +1 for each of your [Shi] support icons. As long as this character contracted to defend the Maverick mine.
is at a site, your opponent causes attrition –1 here for each of your [Shi] support icons.
Lore: “First task: recovery of agents. Second task:extinguish evidence.”ILLUSTRATOR: KIERAN YANNER Card Type: CHARACTER • Anant • Warrior • Unit Card Type: SHIP (Capacity 1) • Tilak • Fighter Game Text: Make target ship and each unit aboard it immune to attrition until end of turn.
Lore: “Defend the Reaper Craft at all costs!” – Game Text: As long as you have a card stacked on Game Text: When this ship enters play, your your stockpile asset, this character is immune to opponent puts a card from his or her hand on top Lore: Spineslingers hold no surprises for veteran Lore: “Send in two flights of quarrels to make sure clavigers tasked with reclaiming them.
the Vinisha can approach safely.” – Dhanake-Tilak Card Type: CHARACTER • Crown • Anant • Unit Card Type: CHARACTER • Tilak • Tech • Unit Game Text: Piloting 2 As long as this character is aboard your ship and your opponent has no ships Game Text: Each time an ability on the weapon here, he or she must lose 2 energy to play a ship this asset is beneath damages a ship or unit, the owner of that ship or unit loses 1 energy.
Game Text: • Pay 5 energy ≈ Put target other Lore: “It was no coincidence that Oligarch- Lore: Over many years, stability within squadrons damaged unit here in its owner’s hand.
has bred an awareness akin to telepathy.
Lore: When a patriarch is missing or captured, mission. Our balances now stand equal.” Asendar and its crew are called upon.
Card Type: SHIP (Capacity 1) • Anant • Fighter Card Type: SHIP (Capacity 6) • Tilak • Inverter • Card Type: CHARACTER • Anant • Tech • Unit Game Text: Captain – Ashmahi-Anant (As long as Ashmahi-Anant is aboard this ship, this ship and Game Text: • Lose a stockpile asset from your hand Game Text: •Lose a stockpile asset from your hand each unit aboard it is immune to attrition.) Each ≈ Reduce your casualties in target battle here or at ≈ Invert this ship./ • Revert this ship ≈ Move this character aboard this ship who has piloting gains Lore: Traginium’s importance to rift travel ensures Lore: Collector ships replenish traginium stores Lore: A veteran Swiftwave squadron provided that collection experts like Sanatha are well that were exhausted with the opening of the rift.
Card Type: SHIP (Capacity 1) • Qurim • Fighter Game Text: Each location where you have an Game Text: Each time an opponent’s battle phase Anant character gains a [Shi] support icon.
ends, if your opponent didn’t perform an attack Lore: The Maverick mine on Ganymede was just action at every location where both players have a ship or unit and there are fewer than two cards Game Text: ••• Put two cards from your hand on stacked here, your opponent loses 1 energy and top of your used pile in any order ≈ Make this ship stacks that card face down on this asset.
Lore: Once their traginium stores are replenished, Lore: The elite Anaka squadron led the attack on the Shi will regain the use of rift technology.
Faction: ShiCard Type: VEHICLE • FedGrav • Unit Game Text: When this character enters play, you Game Text: As an additional cost to play this Game Text: Invert your inverter. You may play this interrupt, lose 2 energy. Make each opponent’s interrupt only during your control phase.
Lore: House guards perform duties beyond their Lore: The sweetest land is land taken from your Lore: “The walkers couldn’t see the elaborate trap enemy. It comes with the satisfaction that you left we set for them on the second planet.” – Vidanar Title: *Tilak-VinishaCollector’s Number: 2 R 111 Card Type: SHIP (Capacity 6) • Tilak • Inverter • Card Type: CHARACTER • Tilak • Tech • Unit Card Type: CHARACTER • Kizen • Qurim • Unit Game Text: When your opponent plays a ship here Game Text: • Lose 1 energy ≈ Look at the top X Game Text: Each time you win a battle here, you or moves a ship to here, you may invert this ship.
cards of your reserve, where X is the number of may damage target other unit here. If you do, you Each time your opponent loses a ship here and has your [Shi] support icons. Choose one of those cards no more ships here, he or she loses 3 energy.
to put in your hand and put the rest on top of your Lore: “Though we are new to the Council, the Lore: The flagship of the Tilak fleet was sent to impact of the Qurim will soon resonate throughout Venus to recover their planted quarrel and its pilot.
Lore: “The nanites kept it alive, as expected. We do not know what the walkers have done to it.” Card Type: SHIP (Capacity 1) • Luhus • Fighter Card Type: CHARACTER • Tahka • Inverter • Unit Game Text: Destroy target unit that doesn’t have Lore: Each item of captured Shi hardware is Game Text: When this ship enters play, your Game Text: Each time you win a battle here and opponent loses 2 energy for each of that player’s have no more than one card in your used pile, you units here that doesn’t have piloting.
may invert this character. /This character is Lore: “Reliance on technology is no match for our innate skill. Their predictability will bring us an Lore: Takrat uses the fire of kundanaka to burn through even the thickest metalcrete walls.
Card Type: CHARACTER • Tahka • Predator • Unit Game Text: • Pay 0 energy ≈ Move this character to a related location. You may only use this ability Game Text: When you play this asset, stack the top Lore: “Chuluk Squad 4, have you reached your card of your opponent’s reserve face up on this Game Text: Target player puts his or her used pile asset. Each time a copy of a card stacked on this beneath his or her reserve and shuffles that asset is placed in your opponent’s lost pile from reserve.Lore: “From him the fire shone forth, and our hearts and spirit fell before its brilliance.” – knowledge, instilled by years of vassalage. They temper their aggression with cunning, and value all information pried from their enemy.
Card Type: SHIP (Capacity 1) • Qurim • Fighter Game Text: As long as you have no more than one Game Text: This ship is power +1 for each related card in your used pile, this ship is power +2 and location you control. • Pay 1 energy ≈ Choose target ship your opponent has in a sector battle Lore: Show them that we know the Shi can be Game Text: As an additional cost to play this here. Damage target if its defense < [D].
interrupt, revert your target inverter. Cancel target Lore: Although shorter in range than most pending drain at a location related to that shipboard weapons, the Flametongue is lethally Lore: “Have you seen how the twolegs cower? They are spineless and weak.”ILLUSTRATOR: PHILIPPE ‘HPX1’ GUYENNE Card Type: CHARACTER • Tahka • Inverter • Unit Card Type: SHIP (Capacity 4) • Tahka • Capital Game Text: As an additional cost to play this interrupt, put your other target character in a battle at the same location as your kizen on the Game Text: • Reveal a location from your hand and Game Text: Characters aboard this ship don’t count top of your used pile. Damage target character at put it on top of your used pile ≈ Invert this against its capacity. • Lose 1 energy ≈ Your character./ • Revert this character ≈ Draw a card opponent dismisses a ship here. You may use this Lore: “I accepted his surrender. Posthumously.” – ability only during your move phase when you Lore: With a raking saw and several shovel-spines, have no more than one card in your used pile.
Klutak penetrates natural barriers and vehicle Lore: Karaktika was sent by Sitka to attack the Collector’s Number: 2 C 134Faction: Quay Card Type: CHARACTER • Luhus • Inverter • Unit Card Type: CHARACTER • Qurim • Tech • Unit Card Type: CHARACTER • Tahka • Predator • Unit Game Text: Pay 2 energy ≈ Invert this character.
You may use this ability only when this character is at the same location as target character who has Game Text: Piloting 1 (As long as this character is Game Text: Quickdraw 1 (Add a • to each activated aboard a ship, that ship is power +1 and tactics ability on a weapon beneath this character that Lore: Wahkat uses the searing potency of his +1.) As long as this character is at a sector, each already has one.) Each of your opponent’s ship here without a character who has piloting Lore: “Do not doubt their leader will tell us what Lore: The Ilna’s talents lay primarily in shipbuilding. Some, like Alakan, are also able Card Type: CHARACTER • Qurim • Tech • Unit Card Type: CHARACTER • Tahka • Inverter • Unit Game Text: Piloting 1 (As long as this character is aboard a ship, that ship is power +1 and tactics Game Text: Your opponent pays 2 energy for each +1.) When this character is destroyed, you may Tahka unit you have at target battleground.
Game Text: Each time an opponent’s unit is lost at pay 2 energy. If you do, put this character in its Lore: “We will despoil their mine and claim their this location, you may invert this character. / • traginium and have sport with them as well!” – Revert this character ≈ Your opponent loses 1 Lore: “I have advised our chieftain that we should Lore: “We walk through walls. The twolegs have Card Type: CHARACTER • Tahka • Predator • Unit Game Text: • Pay 2 energy ≈ Your opponent loses 2 energy. You may use this ability only during your control phase when you control a battleground Game Text: • Reveal an Earther card from your Game Text: As long as you have a card stacked on hand and put it on top of your used pile ≈ Target your stockpile asset and this character is at a site, Lore: A Quay that smolders with the heat of inner location gains a ≈ support icon until end of turn.
you cause attrition +3 here. Destroying either or fire is not easily forgotten. assuming one lives to Lore: No dangerous high rise work for humans any Lore: They didn’t come to capture the traginium or the Gongen.
ILLUSTRATOR: PHILIPPE ‘HPX1’ GUYENNE Card Type: SHIP (Capacity 3) • Tahka • Capital Game Text: As an additional cost to play this Game Text: • Reveal a Gongen card from your hand interrupt, lose five cards from your hand. Put all of Game Text: When this ship enters play at a sector and put it on top of your used pile ≈ Target the cards from your used pile in your hand.
where you have no support icons, you may search location gains a [Gongen] support icon until end of Lore: As Katuka plunged towards the NoBot, her your used pile for a card and put it into your hand.
fellow Tahka fought with a newfound fury.
Lore: Friends can take many forms – even Lore: Landing ships deliver dozens of predators planetside to take and hold enemy territory.
Card Type: CHARACTER • Luhus • Predator • Unit Game Text: • Pay 1 energy ≈ If you control three or Game Text: This character can’t move. Dismiss this more battlegrounds and there are fewer than two Game Text: • Reveal a Quay card from your hand character and lose 2 energy ≈ Destroy each unit at cards stacked here, your opponent loses 1 energy and put it on top of your used pile ≈ Target this location. You may use this ability only during and stacks that card face down on this asset. You location gains a [Quay] support icon until end of may use this ability only during your control phase.
Lore: Slingers manipulate their carapace to hurl Lore: “It matters not to me what it is for. It only Lore: Quay bots are built for warfare, not servitude.
short-ranged volleys of barbed spines. It’s like a matters that the Shi desire it.” – Sitka ILLUSTRATOR: JOHN HOWE- COLOR BY KIERANYANNER Card Type: LOCATION (Sector) • Asteroid Game Text: You may play this asset beneath one of your opponent’s locations. Each player can’t move Game Text: Encampment (Stack this card beneath his or her ships and units to or from this location target location where you have an energy icon, except during that player’s move phase.
Game Text: • Reveal a Maverick card from your unit or ship. This card is no longer a location or hand and put it on top of your used pile ≈ Target sector and target gains this card’s energy and location gains a [Maverick] support icon until end support icons that are on your side. You may stack Lore: Mavericks live in bars, and someone – or something – has to serve the drinks.
Card Type: LOCATION (Sector) • Asteroid Game Text: • Reveal a Shi card from your hand and Game Text: • Put a card stacked on your stockpile put it on top of your used pile ≈ Target location asset in its owner’s lost pile ≈ Make your target gains a [Shi] support icon until end of turn.
Game Text: As long as a player has an inverted ship pending drain here +1. Any player may use this here, he or she generates 2 more energy here.
Game Text: At the start of each player’s control phase, that player loses 1 energy unless he or she Game Text: Encampment (Stack this card beneath Game Text: • Pay 3 energy ≈ Your opponent loses target location where you have an energy icon, 1 energy for each of your inverted units here. You Lore: It’s theorized that Traginium has many unit or ship. This card is no longer a location or may use this ability only when you control this site sector and target gains this card’s energy and during your control phase. Any player may use this support icons that are on your side. You may stack Game Text: As an additional cost for a player to play a location that has no support icon, that Game Text: Each ship here is tactics –1, unless that Lore: “Please present your registration and Game Text: Encampment (Stack this card beneath target location where you have an energy icon, unit or ship. This card is no longer a location orsector and target gains this card’s energy andsupport icons that are on your side. You may stackonly one encampment here.)ILLUSTRATOR: KIERAN YANNER Card Type: LOCATION (Site) • Underground Game Text: Each time a player’s Quay character Game Text: Each time a player drains here, that Game Text: • Pay 4 energy ≈ Make your target moves here, that player may pay 8 energy. If that player may pay 3 energy. If that player does, he or Earther ship in a battle here power +5. Any player player does, he or she destroys target character Card Type: VEHICLE • FedGrav • Inverter • Unit Game Text: Pay 4 energy ≈ Make your target kizen Game Text: When you play a NoBot here, it costs 3 in a battle here immune to attrition until end of less energy to play. Any player may use this ability.
turn. Any player may use this ability.
Game Text: Size 2, Transport 1 • Invert this vehicle≈ Undamage your target other unit in a site battle Title: *Venus/Gula Mons Correctional Facility Lore: Howler’s command juggernaut has offspec mods the FedGrav designers never dreamed of.
Game Text: Encampment (Stack this card beneath Game Text: You can’t drain here. As long as you target location where you have an energy icon, control this location, as an additional cost for your Card Type: CHARACTER • Hellcats • Tech • Unit unit or ship. This card is no longer a location or opponent to play a ship or unit, he or she pays 1 sector and target gains this card’s energy and support icons that are on your side. You may stack Game Text: Piloting 3 (As long as this character is aboard a ship, that ship is power +3 and tactics+3) • Pay 4 energy ≈ If this character is at a sector, your opponent can’t reveal cards for battle destiny during battles at target other sector until end of Game Text: Encampment (Stack this card beneath Lore: After all the cards are dealt, Killer Cait on target location where you have an energy icon, your wing is better than pocket rockets.
Game Text: Pay 5 energy ≈ Invert your target unit or ship. This card is no longer a location or inverter ship here. You may use this ability only sector and target gains this card’s energy and during your draw phase. Any player may use this support icons that are on your side. You may stack ‘, “, & ” 2004 Decipher, Inc., P.O. Box Rights Reserved. Printed in the U.S.A. Theinformation in this document is copyrightedby Decipher, Inc. 2004; however, it can befreely disseminated online or by traditionalpublishing means as long as it is not alteredand all copyright notices are attached.

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