Card Type: VEHICLE • FedGrav • Inverter • Unit
Game Text: Destroy target weapon at a site where
Game Text: Move your target vehicle at a site to an
you have a character who has tactics of 3 or more.
adjacent site where a battle is taking place.
Lore: Howler has always hated fighting the
Lore: The Blades fight with everything they have.
Gongen. It’s easier to kill a Quay or Shi – they don’t
Game Text: Size 2, Transport 1. Each time you win
Even when there’s a NoBot on the other side.
a site battle here, you may invert this vehicle. /
Size 2, Transport 1Lore: Like his Blades in the air, Howler’s Daggers
are an elite ground unit that receives only the
Card Type: CHARACTER • Kizen • CISyn • Unit
Game Text: You may play this interrupt only during
your move phase. At target location where your
ships and units have a higher total tactics than
your opponent, put each ship and each unit in its
Game Text: Your battle destiny in a site battle here
is +1 for each of your kizen here and at each
Game Text: You may play this interrupt only during
Lore: “We can learn even from our enemies.” –
a battle at a location where you have more than
Lore: "Relk is one of CISyn’s new recruits. He can’t
one support icon. Make your battle destiny in that
remember much about his past, but that seems to
be common in his current assignment."
Lore: “The floaters know what you’re going to do
before you do it. Just keep shooting.” –
Card Type: SHIP (Capacity 1) • iCom • Fighter
Card Type: CHARACTER • Kizen • CISyn • Unit
Game Text: When this ship enters play, you may
put target unit here that doesn’t have piloting on
Game Text: As long as this character is at a site,
Game Text: • Pay 1 energy ≈ Look at the top card
you cause attrition +1 here. 2 • Pay 1 energy ≈
Lore: Type IVs from Inca squadron routinely patrol
Choose target unit your opponent has in a site
areas near the rift, alert for any developments.
Lore: Rathe’s gurus will follow his lead even in the
battle here. Damage target if its defense < [D] +
face of CGC objections voiced by Howler himself.
the number of units your opponent has here.
Lore: “When they’re busy looking for the whites ofyour eyes, they’ll never see this coming.”ILLUSTRATOR: MICHELLE SPALDING
Card Type: CHARACTER • XeLabs • Merchant • Unit
Game Text: Each time your opponent uses a
Game Text: You may play this interrupt only if you
support icon here, he or she loses 1 energy.
have a CISyn character at a battleground. Reveal
Lore: Well placed CISyn operatives make it their
the top card of target reserve. You may put that
business to know what other Earther corporations
Game Text: Quickdraw 1 (Add a • to each activated
card on top of its owner’s used pile.
ability on a weapon beneath this character that
Lore: CISyn gurus plot ways to include more than
simple sitreps in the streams of combat data they
Lore: When things get rough in the Rim, Leif
Garzone is relied upon to meet any unanticipated
Card Type: CHARACTER • CISyn • Infiltrator • Unit
Card Type: SHIP (Capacity 4) • iCom • Capital
Game Text: • Damage your kizen here or your other
infiltrator here ≈ Damage target opponent’s unit
here. You may only use this ability during a site
Game Text: You may play this interrupt only during
a battle. Play a XeLabs ship or XeLabs unit to the
Game Text: Each activated ability used during a
Lore: “It’s vital these CGC fools continue to trust us.
location of that battle at full cost.
battle here costs 3 more energy to use.
Lore: Those who suggest that XeLabs is working on
Lore: Advanced targeting systems on Earther
cruisers make them the equal of their larger
Collector’s Number: 2 R 12Faction: Earther
Card Type: CHARACTER • XeLabs • Warrior • Unit
Game Text: You may play this asset only beneath
target opponent’s unit at a site where you have an
infiltrator. This unit may not move. Each of your
Game Text: The next time your target unit would
be destroyed this turn, prevent that and, if it is
Lore: Despite his high rank, Chan Whitmer knows
that if you want something done right, you’ve got
Lore: “Prepare for a visit to a bar in the Outer Rim
Game Text: Quickdraw 1 (Add a • to each activated
as you would a battle. Medical training is
ability on a weapon beneath this character that
already has at least one.) Each time the attrition
step ends here and your opponent has attritionremaining, this character is power +3 until end ofturn. Lore: When watching Hallard’s back, VesuvianRanger Jerlen Krae relies on his quick wits as oftenas his fast hands. ILLUSTRATOR: MICHELLE SPALDING
Card Type: CHARACTER • Kizen • CISyn • Unit
Card Type: SHIP (Capacity 3) • XeLabs • Capital
Game Text: • Pay 1 energy ≈ If there is no card
stacked here, your opponent loses 1 energy and
stacks that card face down on this asset.
Game Text: Each time your opponent’s kizen of
Game Text: Captain - Rogan Hallard (As long as
Lore: “Somehow they think whatever we have
tactics X is destroyed here, you may pay X energy.
Rogan Hallard is aboard this ship, this ship and
If you do, play that kizen here to use as yours. It
each unit aboard it is immune to attrition.) This
ship can’t be targeted by your opponent.
Lore: Despite his official assignment, Grem
Lore: The Shadowsurfer’s enhancements aren’t
Holden’s real mission is to identify kizen and report
available on Yacht Works standard options lists. Its
countermeasures package is strictly XeLabs
Game Text: Play a kizen. It costs 1 less energy to
Card Type: CHARACTER • XeLabs • Warrior • Unit
play for each other kizen you have in play.
Card Type: CHARACTER • Kizen • CGC • Warrior •
Lore: The gurus under Rathe’s command are
trained to sense the presence of fellow kizen.
Game Text: As long as you have a card stacked on
your stockpile asset, this character is tactics +2.
Card Type: SHIP (Capacity 1) • XeLabs • Fighter
Game Text: When this character enters play, you
reappeared. That might explain the bumps at
may look at the top card of any reserve. If you do,
you may put that card beneath its owner’s reserve.
• Pay 1 energy ≈ Put the top card of any reserve
Lore: “Today we stopped reading the books.
Tomorrow we start writing them. The stars are our
Game Text: • Lose 3 energy ≈ Put target ship here
destiny. Now’s the time to earn what’s truly ours.”
in its owner’s hand. You may use this ability only
Card Type: CHARACTER • XeLabs • Warrior • Inverter
during your move phase. You can’t use this ability
Lore: She’s got the scanners and sampling
equipment as well as enough firepower for a
Game Text: Piloting 2 • Invert this character ≈
Undamage your target character in a battle here./
Game Text: You may play this asset any time you
could play an interrupt. When you play this asset
Lore: As captain of the Shadowsurfer, the last
during a battle that you are losing, reduce your
thing Hallard needs on a mission to the Rim is a
casualties in that battle by 8. Each time your
boatful of new recruits. That’s why the Rangers
opponent performs an activation action, he or she
Lore: Once you close a deal with the Mavs, it’sgood business to get the hell out. ILLUSTRATOR: DENNIS CALERO
Card Type: SHIP (Capacity 2) • XeLabs • Fighter
Card Type: CHARACTER • Deigan • Tech • Unit
Game Text: You may play this ship at full cost to a
Game Text: Size 3, Transport 4 When this vehicle
Game Text: Damage this character ≈ Put your
sector where a battle is taking place any time you
enters play at a site where you have a bot or
target bot here or your target vehicle here in its
could play an interrupt. If you do, lose 1 energy.
another vehicle, you may retrieve a card.
owner’s hand. You may use this ability only during
Lore: “Make sure some of the Racers are on station
Lore: Ikazuchi commanders relied on these
in the Belt. We might need them to throw some
vehicles to provide fire support for the attack on
Lore: Fusion generators require skilled engineers
like Yoro Tosunta to keep them in tune.
Card Type: CHARACTER • Deigan • Warrior • UnitCost: 3
Game Text: As an additional cost to play this
Game Text: Each time you reveal a card for battle
interrupt, pay X energy. You cause attrition +X at
destiny, you may retrieve a card for each of your
target location where a battle is taking place.
opponent’s damaged units in that battle.
Defense: 3Game Text: • Pay 4 energy ≈ Your target character
Lore: The strategic coordinators assigned to help
Lore: A skilled swordsman can use a weapon’s
at this site can’t be damaged until end of turn.
Howler’s troops rely on special abilities for what
reach, weight, and edge to defeat even the most
Lore: Hisumi Taro is one of many Deigan sergeants
respected throughout the Gongen armies.
Card Type: CHARACTER • Ikazuchi • Tech • Warrior •
Game Text: Each Ikazuchi unit is defense +4 until
Game Text: This NoBot is defense +4.
•• Pay 2 energy ≈ Choose target unit your
Lore: Overlapping fields of fire make approach
opponent has in a site battle here. Reveal the top
two cards of your reserve, choose one and note its
Game Text: Each time one of your vehicles here is
destiny, and put them on top of your used pile in
destroyed, you may put that vehicle on top of its
any order. Damage target if its defense < that
owner’s used pile. You may use this ability only
Lore: “The Shi taught the Quay to hate water. The
Lore: “The manual says, ‘If you cannot repair the
NoBot kouhyou weapon taught them to fear it.”
vehicle as well as you drive it, then you are a
failure to your master,’ but have you ever seen aGunso try to change a coupling?”ILLUSTRATOR: DREW BAKER
Card Type: NOBOT• Deigan • Inverter • Bot • Unit
Card Type: SHIP (Capacity 0) • Tenno • Fighter
Game Text: You can’t play more than one copy of
this asset beneath the same kizen. As long as this
kizen is at a site, each time you drain here and you
Game Text: Lose 3 energy ≈ Invert this NoBot/
have no other units here, you may retrieve a card.
Game Text: Each of your other ships here that has
When you invert this NoBot in a site battle here,
Lore: “The strength of a pure spirit can empower
“Komoku” in its title is immune to attrition.
the body to fight on after death.” – Higen Shijin,
Lore: Since the War of Independence, a new
Lore: Serpent demon Hannya and noble lady
Deigan are two sides of the same personality in No
theatre. ILLUSTRATOR: CHRISTIAN PEARCE
Card Type: SHIP (Capacity 0) • Tenno • Fighter
Card Type: CHARACTER • Ikazuchi • Warrior • Unit
Game Text: Reduce your casualties by 5 for each of
your ≥ support icons at target location where a
Game Text: This ship is defense +1 for each of your
Lore: “We must defend the lifeblood of our NoBot
Game Text: As long as this character is damaged, it
Lore: Enhanced AI onboard these ships allows
Lore: “In your might and glory I place my hand.
Guide my weapon in your service.” – Kazui Oko
Card Type: CHARACTER • Deigan • Warrior • Unit
Game Text: This character is defense +2. If this
Card Type: CHARACTER • Ikazuchi • Tech • Unit
character doesn’t have quickdraw, this character
Lore: Medium range plasma cannons are deployed
to clear the way for NoBots as they rush into
Game Text: As long as this character is at a site and
your opponent has fewer than three units here, he
Game Text: When this character is destroyed
or she can’t reveal a card for battle destiny in a
during a site battle, you may put it on top of its
Lore: Gekkane realized that only decisive action
Lore: Combat-grade techs like Yasa Tamaro are
could protect the Ganymede base against the
able to repair vehicles in dangerous conditions.
Card Type CHARACTER • Deigan • Warrior • Unit
Card Type: CHARACTER • Kizen • Ikazuchi • Unit
destroyed, if there are no cards stacked here, you
may stack that unit on this asset. Lose a card from
your hand ≈ Put target card stacked here in your
Game Text: Quickdraw 1 (Add a • to each activated
Game Text: Quickdraw 2 (Add two • to each
hand. You may use this ability only during your
ability on a weapon beneath this character that
activated ability on a weapon beneath this
Lore: One warrior fights like two. Two fight like
This character may have two weapons beneath it.
As long as this character has a weapon beneath
Lore: Living in darkness, kagemusha cloud their
individuality to intensify their might.
Lore: “A fallen comrade at your back only
strengthens your footing. A fallen army behind
you makes you invincible.”- Sido, Gongen
Card Type: SHIP (Capacity 0) • Tenno • Fighter
Game Text: For each asset in play, that asset’s
owner must choose to either lose 2 energy or
Lore: Unlike firearms, Ikazuchi swords provide
Game Text: When this ship is destroyed, you may
Game Text: When the character this weapon is
put it on top of its owner’s used pile.
beneath is destroyed, you may put this weapon in
Lore: The new Gongen fighters are designed to
combat technology from the other side of the rift.
• Pay 1 energy ≈ Choose target unit your opponent
has in a site battle here. Damage target if its
Card Type: SHIP (Capacity 6) • Tenno • Capital
Lore: This two-meter monomolecular blade trades
Card Type: CHARACTER • Deigan • Warrior • Unit
Game Text: Transport 4 (Each time this ship moves,
you may move with it up to four of your fighters.)
••• Pay 1 energy ≈ Make your target ship here
Game Text: • Pay 1 energy ≈ Move this character
Lore: “Like the wind from a katana’s stroke, like
to target adjacent site where a battle is taking
Game Text: • Pay 1 energy ≈ If you have two
the last breath of our enemies.” – Tenryu naming
place. You may use this ability only during your
fighters at the same sector and there are fewer
than two cards stacked here, your opponent loses
Lore: Deigan assault warriors are known for their
1 energy and stacks that card face down on this
devotion to leaders like Namaru Komo. Veterans
asset. You may use this ability only during your
hold a revered place in Gongen society.
Lore: Once the needs of the NoBots becameevident, the Gongen began to covet othertraginium sources. ILLUSTRATOR: CHRISTIAN SCHWAGER
Card Type: CHARACTER • Ikazuchi • Tech • Unit
Card Type: CHARACTER • Accord • Rogue • Unit
Card Type: SHIP (Capacity 1) • Cartel • Fighter
Game Text: When this character enters play, if you
Game Text: Each time you drain here for X, you
Game Text: When this ship enters play, if you have
have a card stacked on your stockpile asset, you
may make your opponent reveal X cards from the
a card stacked on your stockpile asset, you may put
may take target vehicle from your lost pile into
top of his or her reserve. Choose a revealed card to
up to two cards from your hand on top of your
be lost. Your opponent puts the other revealed
Lore: Equipped with the proper gear, techs like
cards on top of his or her reserve in any order.
Lore: When you absolutely, positively, have to get
Miu Zhihuan are able to move dangerous materials
Lore: "At last year’s Jove Invitational, I turned a
data back to Europa in twenty hours or less.
handful of creds and a little info into a share of the
winner’s loot.”ILLUSTRATOR: KIERAN YANNER
Card Type: CHARACTER • Hellcats • Tech • Unit
Card Type: CHARACTER • Hellcats • Tech • Unit
Game Text: As an additional cost to play this order,
remove your target kizen from the game . Retrieve
X cards, where X is the energy cost of target.
Game Text: Quickdraw 1 (Add a • to each activated
ability on a weapon beneath this character that
Lore: As a well-spent day brings happy sleep, so
Game Text: Piloting 2 (As long as this character is
life well used brings happy death.” – Leonardo da
aboard a ship, that ship is power +2 and tactics
As long as this character has a weapon beneath
her, you generate 2 more energy here.
• Pay 3 energy ≈ Move target ship this character is
Lore: Flameout Jackson says that fuel tanks are for
aboard. You may use this ability only during your
emptying. Her throttle has only two settings, off
Lore: Three things she can’t stand: downtime for
repairs, customs frigates, and lousy Reds.
Card Type: SHIP (Capacity 0) • Tenno • Fighter
Card Type: SHIP (Capacity 1) • Hellcats • Inverter •
Game Text: This ship is power +1 for each of your
Lore: The interceptor model features almost 1G
Game Text: Choose a number and reveal the top
more thrust than previous Gongen designs.
card of your opponent’s reserve. If that card’s
destiny is equal to the chosen number, draw up to
Game Text: Each time you play a character who has
piloting aboard this ship, you may invert this ship./
Lore: “Wealth is the parent of luxury and
Captain – Killer Cait Grimalkin • Pay 3 energy ≈
viciousness, and both of discontent.” – Plato
Lore: No Earther convoy wants to see the Claw
show up with Killer Cait mousing around. ILLUSTRATOR: MIKE BRUINSMA
Card Type: SHIP (Capacity 0) • Hellcats • Inverter •
Game Text: • Lose 2 energy from your hand ≈
Game Text: Make target pending drain at a
Activate 3 energy. You may use this ability only
location where you have no energy icons +X,
where X is the number of evidence assets you have
Lore: The decrepitude of Cartel ships can provide
perfect cover in the right situation.
Game Text: • Pay 4 energy ≈ If this ship is at a
Lore: Pepper and Flameout settled their debts to
sector that has a [Maverick] support icon on your
The Gambler with evidence gathered from the
side, invert it. / • Revert this ship ≈ Damage target
Lore: Not all Maverick ships are designed for
Card Type: CHARACTER • Cartel • Bot • Unit
Card Type: CHARACTER • Cartel • Warrior • Unit
Game Text: Each time a player reveals a card for
battle destiny during a battle here, you may pay
Game Text: Each interrupt costs 3 more energy to
energy equal to the destiny of the card revealed. If
Game Text: When this character enters play, you
you do, that player reveals another card for battle
may reveal the top three cards of your reserve and
destiny instead. You may use this ability no more
Lore: Pepper Tokarates hopes to pay off her new
Lore: I’m a VisiTech model 770 bot. We can track
eyes with data scrounged from the abandoned
more than a dozen independent targets, even
Game Text: Each time your total battle destiny is
Card Type: CHARACTER • Cartel • Rogue • Unit
Card Type: SHIP (Capacity 1) • Cartel • Inverter •
exactly 1 at the end of the battle destiny step, you
may make target character power +3 until end of
turn for each of your evidence assets. • Pay 2
energy ≈ Put this asset on top of your reserve.
Lore: “You could buy a year’s worth of air and
coolant on Mercury with this information.” –
Game Text: Quickdraw 1 (Add a • to each activated
ability on a weapon beneath this character that
Game Text: • Pay 4 energy ≈ Invert this ship. /
already has one.) When this character enters play,
Each time you reveal a card for battle destiny
you may reveal the top card of your used pile. If
during a battle here, you may revert this ship. If
you do, you may put that card on top of your
Lore: “Make sure that turret can spin three-sixty.
Lore: Need a gun? Fuel? Air? Slick Tommy Jianbua
You never know who your friends are out here.”
can help you out. He asks only a nominal fee to
cover expenses. ILLUSTRATOR: BRIAN ROOD
Game Text: Each time your total battle destiny is
Game Text: Each time your total battle destiny is
exactly 3 at the end of the battle destiny step, you
exactly 5 at the end of the battle destiny step, you
may draw a card from your reserve for each of your
may put a card from your hand beneath your
evidence assets. • Pay 0 energy ≈ Put this asset on
Game Text: Size 2, Transport 2 This vehicle is
reserve for each of your evidence assets. • Pay 1
power +1 for each energy icon on your side of this
energy ≈ Put this asset on top of your reserve.
Lore: “There’s got to be something down here.
Lore: “Analysis of the containment vessel reveals
Why else would so many Gongs have died to
atypical magnetic and gravitic residues.” – Deigan
machines, the fastest in the Sol System.
Card Type: CHARACTER • Kizen • Cartel • Unit
Card Type: SHIP (Capacity 0) • Cartel • Inverter •
Game Text: Reveal the bottom card of your
reserve, note its destiny and put it on top of your
used pile. Reveal the top X cards of your
Game Text: Quickdraw 1 (Add a • to each activated
opponent’s used pile, where X is that destiny. Put
ability on a weapon beneath this character that
target revealed card in its owner’s lost pile, and
Game Text: Each time you win a battle here, you
already has one.) As long as this character has a
put the other cards on top of your opponent’s use
may invert this ship./ Revert this ship ≈ Make
weapon beneath her, she is immune to attrition
Lore: When the threat level goes red, that’s when
Lore: This model’s got lots of compartments.
Useful for my boys’ small package trade.” – The
Lore: Armed and dangerous, Joker is someone to
keep an eye on while you’re having a drink at the
Game Text: As an additional cost to play this
interrupt, revert your inverter ship or your inverter
Game Text: Until end of turn, switch tactics and
unit at the location of target pending attack.
defense of target character at same location as
Game Text: Dismiss this asset ≈ If this unit is at a
your kizen . (Effects that alter target’s tactics alter
site, make target pending drain here +3. When
Lore: Pulling 4Gs of reverse thrust in a hog like the
its defense instead, and vice versa, until end of
you reveal this card for battle destiny, lose 3
Lore: Sitting at the table with The Gambler often
brings either a great blessing or a terrible price. Sometimes it’s hard to tell one from the other. ILLUSTRATOR: KIERAN YANNER
Card Type: SHIP (Capacity 0) • Hellcats • Inverter •
Card Type: CHARACTER • Kizen • Crown • Anant •
Game Text: Reveal three target cards from the top
of your reserve. Put one of them beneath your
active pile and one of them in your lost pile. Put
the other card on the top of your reserve.
Lore: “Sister Spotweld was Mother Teresa with a
Game Text: • Stack target card in your opponent’s
Game Text: Piloting 3 •Pay 4 energy ≈ Choose
wrench and blowtorch.” – Your Life is Already
lost pile face down on your stockpile asset ≈ Invert
target ship your opponent has in a sector battle
this ship./ This ship is power +3 for each of your
here. Damage target if its defense < this
stockpile assts that has one or more cards stacked
Lore: "We expected only the metal humans. The
Lore: Neither the tricky handling nor the nickname
appearance of the four-legged rebels, however,
Game Text: • Pay 1 energy ≈ • Pay 1 energy ≈ If
your battle destiny is greater than your opponent’s
battle destiny and there are fewer than two cards
stacked here, your opponent loses 1 energy and
stacks that card face down on this asset. You may
Game Text: • Pay 1 energy ≈ Choose target unit
only use this ability during a battle after the battle
your opponent has in a site battle here. If target’s
defense < [D], opponent chooses: Destroy target;
Lore: “Make money, money by fair means if you
Game Text: Size 2, Transport 2 When you play this
or put a card from his or her hand on top of his or
can, if not, but any means money.” – Horace
vehicle, you may put up to two cards from hand on
top of your used pile and draw the same number
Lore: A Shi’s choice of weapon is dictated by its
opposition. Earther troops can be dispatched with
Lore: Dismissed from Gongen service due to
a carbine. most don’t warrant the honor of a
twitchy handling, salvaged Zhangs were re-
Game Text: • Pay 1 energy ≈ Choose target unit
your opponent has in a site battle here and reveal
the bottom card of your reserve. Damage target if
its defense < the revealed card’s destiny.
Lore: “You’ll shoot your photonic receptor element
Game Text: You can’t play this interrupt unless you
Game Text: You may play this asset beneath one of
have a kizen at a location. Your opponent reveals
your opponent’s locations. Each time your Tilak
his or her hand and chooses a destiny number on
character here would be destroyed, you may pay 3
one of the revealed cards. Choose a revealed card
energy. If you do, put that character on top of your
with that destiny number and put it on top of his
Lore: "When a Crown dies, the Tilak fail.” – Shi
Lore: “Ability HX45: Active disruption of cognitive
processes.” – Expanded Awareness Journal
Card Type: CHARACTER • Anant • Warrior • Unit
Game Text: Each card you play costs one more
Game Text: As an additional cost to play this
[Shi] support icon to play. Each of your opponent’s
interrupt, damage your target unit that has
scouting in a site battle. Make each of your units
Game Text: Quickdraw 1 (Add a • to each activated
Lore: The opening gambit of Dhanake-Tilak’s plan
at that site immune to attrition until end of turn.
ability on a weapon beneath this character that
called for a quarrel to blunt the XeLabs fighter
Lore: The first Tilak to enter XeLabs Yacht Works
Lore: Like many Shi warriors, Durasha is often
assigned to protect valuable assets. ILLUSTRATOR: DREW BAKER
Card Type: SHIP (Capacity 3) • Sudeva • Capital
Card Type: CHARACTER • Anant • Warrior • Unit
Game Text: You may play this interrupt only during
your move phase. Destroy target ship that has
Game Text: • Lose 2 energy ≈ Make this ship and
Lore: Tilak quarrels pursued the XeLabs ships
each unit aboard it immune to attrition until end
Game Text: Scouting (You may play this character
at a site that has no energy icons on your side.)
Lore: “The eyes of the Sudeva see the whole
Lore: Ampatra relies on specialized equipment
Card Type: SHIP (Capacity 1) • Anant • Fighter
Card Type: CHARACTER • Kizen • Crown • Tilak •
Game Text: This ship costs 1 less energy to play at a
Game Text: Your opponent causes attrition –4 in a
sector for each of your opponent’s inverters at
site battle where you have target weapon.
Lore: As the clavigers close in, escapees have
Lore: Hastecurrents sent to support Reaper Craft
Game Text: This character is power +1 for each of
your [Shi] support icons. As long as this character
contracted to defend the Maverick mine.
is at a site, your opponent causes attrition –1 here
for each of your [Shi] support icons. Lore: “First task: recovery of agents. Second task:extinguish evidence.”ILLUSTRATOR: KIERAN YANNER
Card Type: CHARACTER • Anant • Warrior • Unit
Card Type: SHIP (Capacity 1) • Tilak • Fighter
Game Text: Make target ship and each unit aboard
it immune to attrition until end of turn.
Lore: “Defend the Reaper Craft at all costs!” –
Game Text: As long as you have a card stacked on
Game Text: When this ship enters play, your
your stockpile asset, this character is immune to
opponent puts a card from his or her hand on top
Lore: Spineslingers hold no surprises for veteran
Lore: “Send in two flights of quarrels to make sure
clavigers tasked with reclaiming them.
the Vinisha can approach safely.” – Dhanake-Tilak
Card Type: CHARACTER • Crown • Anant • Unit
Card Type: CHARACTER • Tilak • Tech • Unit
Game Text: Piloting 2 As long as this character is
aboard your ship and your opponent has no ships
Game Text: Each time an ability on the weapon
here, he or she must lose 2 energy to play a ship
this asset is beneath damages a ship or unit, the
owner of that ship or unit loses 1 energy.
Game Text: • Pay 5 energy ≈ Put target other
Lore: “It was no coincidence that Oligarch-
Lore: Over many years, stability within squadrons
damaged unit here in its owner’s hand.
has bred an awareness akin to telepathy.
Lore: When a patriarch is missing or captured,
mission. Our balances now stand equal.”
Asendar and its crew are called upon.
Card Type: SHIP (Capacity 1) • Anant • Fighter
Card Type: SHIP (Capacity 6) • Tilak • Inverter •
Card Type: CHARACTER • Anant • Tech • Unit
Game Text: Captain – Ashmahi-Anant (As long as
Ashmahi-Anant is aboard this ship, this ship and
Game Text: • Lose a stockpile asset from your hand
Game Text: •Lose a stockpile asset from your hand
each unit aboard it is immune to attrition.) Each
≈ Reduce your casualties in target battle here or at
≈ Invert this ship./ • Revert this ship ≈ Move this
character aboard this ship who has piloting gains
Lore: Traginium’s importance to rift travel ensures
Lore: Collector ships replenish traginium stores
Lore: A veteran Swiftwave squadron provided
that collection experts like Sanatha are well
that were exhausted with the opening of the rift.
Card Type: SHIP (Capacity 1) • Qurim • Fighter
Game Text: Each location where you have an
Game Text: Each time an opponent’s battle phase
Anant character gains a [Shi] support icon.
ends, if your opponent didn’t perform an attack
Lore: The Maverick mine on Ganymede was just
action at every location where both players have a
ship or unit and there are fewer than two cards
Game Text: ••• Put two cards from your hand on
stacked here, your opponent loses 1 energy and
top of your used pile in any order ≈ Make this ship
stacks that card face down on this asset.
Lore: Once their traginium stores are replenished,
Lore: The elite Anaka squadron led the attack on
the Shi will regain the use of rift technology.
Faction: ShiCard Type: VEHICLE • FedGrav • Unit
Game Text: When this character enters play, you
Game Text: As an additional cost to play this
Game Text: Invert your inverter. You may play this
interrupt, lose 2 energy. Make each opponent’s
interrupt only during your control phase.
Lore: House guards perform duties beyond their
Lore: The sweetest land is land taken from your
Lore: “The walkers couldn’t see the elaborate trap
enemy. It comes with the satisfaction that you left
we set for them on the second planet.” – Vidanar
Title: *Tilak-VinishaCollector’s Number: 2 R 111
Card Type: SHIP (Capacity 6) • Tilak • Inverter •
Card Type: CHARACTER • Tilak • Tech • Unit
Card Type: CHARACTER • Kizen • Qurim • Unit
Game Text: When your opponent plays a ship here
Game Text: • Lose 1 energy ≈ Look at the top X
Game Text: Each time you win a battle here, you
or moves a ship to here, you may invert this ship.
cards of your reserve, where X is the number of
may damage target other unit here. If you do, you
Each time your opponent loses a ship here and has
your [Shi] support icons. Choose one of those cards
no more ships here, he or she loses 3 energy.
to put in your hand and put the rest on top of your
Lore: “Though we are new to the Council, the
Lore: The flagship of the Tilak fleet was sent to
impact of the Qurim will soon resonate throughout
Venus to recover their planted quarrel and its pilot.
Lore: “The nanites kept it alive, as expected. We do
not know what the walkers have done to it.”
Card Type: SHIP (Capacity 1) • Luhus • Fighter
Card Type: CHARACTER • Tahka • Inverter • Unit
Game Text: Destroy target unit that doesn’t have
Lore: Each item of captured Shi hardware is
Game Text: When this ship enters play, your
Game Text: Each time you win a battle here and
opponent loses 2 energy for each of that player’s
have no more than one card in your used pile, you
units here that doesn’t have piloting.
may invert this character. /This character is
Lore: “Reliance on technology is no match for our
innate skill. Their predictability will bring us an
Lore: Takrat uses the fire of kundanaka to burn
through even the thickest metalcrete walls.
Card Type: CHARACTER • Tahka • Predator • Unit
Game Text: • Pay 0 energy ≈ Move this character
to a related location. You may only use this ability
Game Text: When you play this asset, stack the top
Lore: “Chuluk Squad 4, have you reached your
card of your opponent’s reserve face up on this
Game Text: Target player puts his or her used pile
asset. Each time a copy of a card stacked on this
beneath his or her reserve and shuffles that
asset is placed in your opponent’s lost pile from
reserve.Lore: “From him the fire shone forth, and
our hearts and spirit fell before its brilliance.” –
knowledge, instilled by years of vassalage. They
temper their aggression with cunning, and value
all information pried from their enemy.
Card Type: SHIP (Capacity 1) • Qurim • Fighter
Game Text: As long as you have no more than one
Game Text: This ship is power +1 for each related
card in your used pile, this ship is power +2 and
location you control. • Pay 1 energy ≈ Choose
target ship your opponent has in a sector battle
Lore: Show them that we know the Shi can be
Game Text: As an additional cost to play this
here. Damage target if its defense < [D].
interrupt, revert your target inverter. Cancel target
Lore: Although shorter in range than most
pending drain at a location related to that
shipboard weapons, the Flametongue is lethally
Lore: “Have you seen how the twolegs cower?
They are spineless and weak.”ILLUSTRATOR: PHILIPPE ‘HPX1’ GUYENNE
Card Type: CHARACTER • Tahka • Inverter • Unit
Card Type: SHIP (Capacity 4) • Tahka • Capital
Game Text: As an additional cost to play this
interrupt, put your other target character in a
battle at the same location as your kizen on the
Game Text: • Reveal a location from your hand and
Game Text: Characters aboard this ship don’t count
top of your used pile. Damage target character at
put it on top of your used pile ≈ Invert this
against its capacity. • Lose 1 energy ≈ Your
character./ • Revert this character ≈ Draw a card
opponent dismisses a ship here. You may use this
Lore: “I accepted his surrender. Posthumously.” –
ability only during your move phase when you
Lore: With a raking saw and several shovel-spines,
have no more than one card in your used pile.
Klutak penetrates natural barriers and vehicle
Lore: Karaktika was sent by Sitka to attack the
Collector’s Number: 2 C 134Faction: Quay
Card Type: CHARACTER • Luhus • Inverter • Unit
Card Type: CHARACTER • Qurim • Tech • Unit
Card Type: CHARACTER • Tahka • Predator • Unit
Game Text: Pay 2 energy ≈ Invert this character.
You may use this ability only when this character is
at the same location as target character who has
Game Text: Piloting 1 (As long as this character is
Game Text: Quickdraw 1 (Add a • to each activated
aboard a ship, that ship is power +1 and tactics
ability on a weapon beneath this character that
Lore: Wahkat uses the searing potency of his
+1.) As long as this character is at a sector, each
already has one.) Each of your opponent’s
ship here without a character who has piloting
Lore: “Do not doubt their leader will tell us what
Lore: The Ilna’s talents lay primarily in
shipbuilding. Some, like Alakan, are also able
Card Type: CHARACTER • Qurim • Tech • Unit
Card Type: CHARACTER • Tahka • Inverter • Unit
Game Text: Piloting 1 (As long as this character is
aboard a ship, that ship is power +1 and tactics
Game Text: Your opponent pays 2 energy for each
+1.) When this character is destroyed, you may
Tahka unit you have at target battleground.
Game Text: Each time an opponent’s unit is lost at
pay 2 energy. If you do, put this character in its
Lore: “We will despoil their mine and claim their
this location, you may invert this character. / •
traginium and have sport with them as well!” –
Revert this character ≈ Your opponent loses 1
Lore: “I have advised our chieftain that we should
Lore: “We walk through walls. The twolegs have
Card Type: CHARACTER • Tahka • Predator • Unit
Game Text: • Pay 2 energy ≈ Your opponent loses
2 energy. You may use this ability only during your
control phase when you control a battleground
Game Text: • Reveal an Earther card from your
Game Text: As long as you have a card stacked on
hand and put it on top of your used pile ≈ Target
your stockpile asset and this character is at a site,
Lore: A Quay that smolders with the heat of inner
location gains a ≈ support icon until end of turn.
you cause attrition +3 here. Destroying either or
fire is not easily forgotten. assuming one lives to
Lore: No dangerous high rise work for humans any
Lore: They didn’t come to capture the traginium or
the Gongen. ILLUSTRATOR: PHILIPPE ‘HPX1’ GUYENNE
Card Type: SHIP (Capacity 3) • Tahka • Capital
Game Text: As an additional cost to play this
Game Text: • Reveal a Gongen card from your hand
interrupt, lose five cards from your hand. Put all of
Game Text: When this ship enters play at a sector
and put it on top of your used pile ≈ Target
the cards from your used pile in your hand.
where you have no support icons, you may search
location gains a [Gongen] support icon until end of
Lore: As Katuka plunged towards the NoBot, her
your used pile for a card and put it into your hand.
fellow Tahka fought with a newfound fury.
Lore: Friends can take many forms – even
Lore: Landing ships deliver dozens of predators
planetside to take and hold enemy territory.
Card Type: CHARACTER • Luhus • Predator • Unit
Game Text: • Pay 1 energy ≈ If you control three or
Game Text: This character can’t move. Dismiss this
more battlegrounds and there are fewer than two
Game Text: • Reveal a Quay card from your hand
character and lose 2 energy ≈ Destroy each unit at
cards stacked here, your opponent loses 1 energy
and put it on top of your used pile ≈ Target
this location. You may use this ability only during
and stacks that card face down on this asset. You
location gains a [Quay] support icon until end of
may use this ability only during your control phase.
Lore: Slingers manipulate their carapace to hurl
Lore: “It matters not to me what it is for. It only
Lore: Quay bots are built for warfare, not servitude.
short-ranged volleys of barbed spines. It’s like a
matters that the Shi desire it.” – Sitka
ILLUSTRATOR: JOHN HOWE- COLOR BY KIERANYANNER
Card Type: LOCATION (Sector) • Asteroid
Game Text: You may play this asset beneath one of
your opponent’s locations. Each player can’t move
Game Text: Encampment (Stack this card beneath
his or her ships and units to or from this location
target location where you have an energy icon,
except during that player’s move phase.
Game Text: • Reveal a Maverick card from your
unit or ship. This card is no longer a location or
hand and put it on top of your used pile ≈ Target
sector and target gains this card’s energy and
location gains a [Maverick] support icon until end
support icons that are on your side. You may stack
Lore: Mavericks live in bars, and someone – or
something – has to serve the drinks.
Card Type: LOCATION (Sector) • Asteroid
Game Text: • Reveal a Shi card from your hand and
Game Text: • Put a card stacked on your stockpile
put it on top of your used pile ≈ Target location
asset in its owner’s lost pile ≈ Make your target
gains a [Shi] support icon until end of turn.
Game Text: As long as a player has an inverted ship
pending drain here +1. Any player may use this
here, he or she generates 2 more energy here.
Game Text: At the start of each player’s control
phase, that player loses 1 energy unless he or she
Game Text: Encampment (Stack this card beneath
Game Text: • Pay 3 energy ≈ Your opponent loses
target location where you have an energy icon,
1 energy for each of your inverted units here. You
Lore: It’s theorized that Traginium has many
unit or ship. This card is no longer a location or
may use this ability only when you control this site
sector and target gains this card’s energy and
during your control phase. Any player may use this
support icons that are on your side. You may stack
Game Text: As an additional cost for a player to
play a location that has no support icon, that
Game Text: Each ship here is tactics –1, unless that
Lore: “Please present your registration and
Game Text: Encampment (Stack this card beneath
target location where you have an energy icon,
unit or ship. This card is no longer a location orsector and target gains this card’s energy andsupport icons that are on your side. You may stackonly one encampment here.)ILLUSTRATOR: KIERAN YANNER
Card Type: LOCATION (Site) • Underground
Game Text: Each time a player’s Quay character
Game Text: Each time a player drains here, that
Game Text: • Pay 4 energy ≈ Make your target
moves here, that player may pay 8 energy. If that
player may pay 3 energy. If that player does, he or
Earther ship in a battle here power +5. Any player
player does, he or she destroys target character
Card Type: VEHICLE • FedGrav • Inverter • Unit
Game Text: Pay 4 energy ≈ Make your target kizen
Game Text: When you play a NoBot here, it costs 3
in a battle here immune to attrition until end of
less energy to play. Any player may use this ability.
turn. Any player may use this ability.
Game Text: Size 2, Transport 1 • Invert this vehicle≈ Undamage your target other unit in a site battle
Title: *Venus/Gula Mons Correctional Facility
Lore: Howler’s command juggernaut has offspec
mods the FedGrav designers never dreamed of.
Game Text: Encampment (Stack this card beneath
Game Text: You can’t drain here. As long as you
target location where you have an energy icon,
control this location, as an additional cost for your
Card Type: CHARACTER • Hellcats • Tech • Unit
unit or ship. This card is no longer a location or
opponent to play a ship or unit, he or she pays 1
sector and target gains this card’s energy and
support icons that are on your side. You may stack
Game Text: Piloting 3 (As long as this character is
aboard a ship, that ship is power +3 and tactics+3) • Pay 4 energy ≈ If this character is at a sector,
your opponent can’t reveal cards for battle destiny
during battles at target other sector until end of
Game Text: Encampment (Stack this card beneath
Lore: After all the cards are dealt, Killer Cait on
target location where you have an energy icon,
your wing is better than pocket rockets.
Game Text: Pay 5 energy ≈ Invert your target
unit or ship. This card is no longer a location or
inverter ship here. You may use this ability only
sector and target gains this card’s energy and
during your draw phase. Any player may use this
support icons that are on your side. You may stack
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